About Me
I'm Bor Dekker, I am an Unreal Engine 5 generalist, I specialize working in Unreal Engine 5, Unreal Engine Sequencer, Blueprints and I would like to get work & get experience with MetaHuman, Houdini, Blender and more!
I'm born and living in the Netherlands with my family, I am 20 years old.
In my free time, I enjoy playing video games, reading books / manga, watching movies / anime, watching devlogs on YouTube, programming and making small movies in Unreal Engine.
By programming my own projects & making my own films I can improve myself, my knowledge & skills.
I grew up with the Lego games, such as Lego Dimensions, Lego Marvel Avengers, Lego Star Wars and of course Minecraft as well. When I became older, I wanted to play games that were more realistic and good looking graphics.
Games like Call of Duty Black Ops, Jurassic World Evolution, Star Wars Battlefront and Batman Akrham Knight.
But in 2018 a game came out that was my number one game for 3 years.
That game was God Of War, it was the first game where I was fully immersed in it's story, gameplay, environment and music.
Thanks to God of War, I was more focused on story, gameplay, design, music and environment.
Because of God of War, I got in touch with Dark Souls and thanks to that with Bloodborne which became my number one game.
As of this moment I am playing a new souls game called Lies Of P, a horror game called Scorn and a horror game called Layers of Fear Remastered.
These 3 games are all made with Unreal Engine 5 and it's stunning of what you can achieve with Unreal Engine 5.
See "Read more" to read the full About Me.
Read more
Skills
Learning
Education
Experience
Top 15 Games
Top 15 Movies
- Programming languages
Blueprints
C++
C#
- Game engines
Unreal Engine 5
Unity
- 3D software
Blender
Houdini
- Version control systems
Perforce
Github
- Why am I learning this?
So that I can be versatile when it comes to the game industry & film industry.
Learning all these skills will inevitably help me with learning other software and it makes me more open to multiple jobs instead of being solely a programmer.
Plus I can create more amazing projects in a shorter time with making short animated films instead of trying to make a game in 2 years for example.
- MetaHuman creator & animator
I'm learning Metahuman Creator to create high quality digital humans that I can use for my projects.
I'm learning Metahuman Animator to animate my Metahumans for my projects.
- Cinematic film
I'm learning how to make a cinematic film by modeling, animating and using camera work in Unreal Engine.
- Blender & Houdini
I'm learning Blender so that I can learn how to create special 3D models for my projects, instead of being dependent on Sketchfab & Mixamo.
I'm learning Houdini so that I can create complex effects, animations or simulations that can be easily modified.
- Software Developer MBO 4 | Mediacollege Amsterdam
2021 - expecting graduation in July 2025
Specialization game development
- VMBO-T | Paulus Mavo
2017 - 2021
Graduated
- No Noise Project | Hilversum Media Park
February 2023 - April 2023
Making a Unreal Engine 5 VR game within a work environment
- Cargo Crusader Project | Hilversum Media Park
April 2023 - July 2023
Making a Unreal Engine 5 VR game within a work environment
- Solo First Person FPS C++ Project | Hilversum Media Park
September 2023 - November 2023
Making a Unreal Engine 5 VR game within a work environment
- Escape Room Project | Hilversum Media Park
November 2023 - February 2024
Making a Unreal Engine 5 VR game within a work environment
- Internship XR-Lab | Project Holobox | Hilversum Media Park
February 2024 - May 2024
Making a Unity C# game at an Internship for the Hogeschool van Amsterdam
- Internship XR-Lab | Project Oxytocine Machine 2.0 | Hilversum Media Park
May 2024 - Juli 2024
Making an Unreal Engine 5 VR prototype for Studio VRIJ
- Internship XR-Lab | Star Wars cinematic project | Hilversum Media Park
February 2024 - Juli 2024
A Star Wars cinematic project I made to learn how to make cinematics in Unreal Engine for my internship learning objective
- Elden Ring
Released February 22th 2022 by From Software
100% + platinum trophy
- Bloodborne
Released March 15th 2015 by From Software
100% + 100% DLC + platinum trophy
- God of War Ragnarok
Released November 9th 2022 by Santa Monica Studio
100% + platinum trophy
- God of War (2018)
Released April 20t 2018h by Santa Monica Studio
100% + platinum trophy
- Red Dead Redemption II
Released October 26th 2018 by Rockstar Games
- Final Fantasy XVI
Released June 22th 2023 by Square Enix
- Cyberpunk 2077
Released December 10th 2020 by CD Projekt Red
- Dark Souls III
Released April 12th 2016 by From Software
100% DLC
- Demon's Souls Remake
Released November 12th 2020 by Bluepoint Games
100% + platinum trophy
- Goodbye Volcano High
Released August 29th 2023 by KO_OP
- Ghost of Tsushima
Released July 17th 2020 by Sucker Punch Productions
100% + 100% DLC + platinum trophy
- Dragon Ball Z: Kakarot
Released January 16th 2020 by CyberConnect2
100% + platinum trophy
- Sekiro Shadows Die Twice
Released March 22th 2019 by From Software
100% + platinum trophy
- Batman Arkham Knight
Released June 23rd by Rocksteady Studios
- Cuphead
Released September 29th 2017 by Studio MDHR
- Avenger's Infinity War
Directed by Anthony & Joe Russo
- Interstellar
Directed by Christopher Nolan
- Inception
Directed by Christopher Nolan
- The Dark Knight
Directed by Christopher Nolan
- Greyhound
Directed by Aaron Schneider
- Killers of the Flower Moon
Directed by Martin Scorsese
- The Hateful Eight
Directed by Quentin Taratino
- Zack Snyder's Justice League
Directed by Zack Snyder
- Pirates of the Carribean
Directed by Espen Sandberg, Gore Verbinski, Joachim Ronning & Rob Marshall
- Planet of the Apes
Directed by Tim Burton
- Terminator
Directed by James Cameron, Alan Taylor, Jonathan Mostow, Tim Miller & McG
- Once Upon A Time In Hollywood
Directed by Quentin Taratino
- The Shawshank Redemption
Directed by Frank Darabont
- The Lord of the Rings: The Fellowship of the Ring
Directed by Peter Jackson
- Forrest Gump
Directed by Robert Zemeckis